Ubisoft Character Project #3

 

For my captain character, I’d allocated my time towards spending a large portion of it towards the sculpting. Looking back on previous projects I know now that I’m always slowest at the beginning and then pick up momentum towards the end. In particular with sculpting I have a tendency to go back and forth on what I think looks good and sometimes actually restart portions of my sculpt. 

I work best in short distance goals so knowing there was a formative hand in was good because I knew I wanted to have at the very least the main sculpt done by that date (ideally it would be retopologized and unwrapped). From the start I planned ahead that I would spend 1 week researching and designing, 2 weeks sculpting and then 1 week for retopology and unwrapping. I thought this was my most realistic plan (unrealistically I’d spend just 1 week on the sculpt but I’m giving myself the buffer time).

 

To start off in ZBrush, I created a very basic blockout of the body that I would sculpt each clothing item over. Aside from that though I began sculpting the head as I had the clearest idea of how to approach that. Fairly standard sculpting, what I would consider the ‘easy’ part of my final model. I also sculpted the hair after completing the main face. This was done through the use of the 'curvetube' brush for the main hair clumps as well as the 'claybuildup' and 'damstandard' brush for additional details.

 


I’m glad I started with the head and took it to a somewhat completed state because I now how a reference point on my sculpt of what style I need to match throughout the rest of my sculpt. I’m going for a stylized character, something close to Fortnite and/or Valorant, so I have reference as to what kind of shapes to aim for but just to ensure that everything will match in the grand scheme of things, having the head as waypoint is nice.


Style reference


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