Ubisoft Character Project #5

 

Back with my captain’s sculpt, I added the hood fur to the jacket. It was a similar method to how I created the hair (many tubes) but it was a bit finicky to work around the shape and keep it all looking neat. The main shape ended up looking fine though from all angles so I can go back and add polish as and when I see fit. I also started on the trousers as well. They would only go up to the knees as the boots would be knee highs so it wasn’t too complex approaching this portion the sculpt.


 



Mainly however, I sculpted the actual pilot helmet and goggles. I was a bit torn on how much actual detail I should sculpt into the helmet and what I should just leave for the textures. I thought maybe I should sculpt in things like stitches and then bake them on the low-poly but I figured although that might look nice and detailed, it might be too much with the style I’m aiming for. My sculpt seems to play big on large shapes so adding small details like that might seems almost too realistic for this stylized character. Maybe there’s a way to make it work but I wasn’t really finding it so focused on getting the main obvious silhouette of the helmet and goggles above all else.


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Ubisoft Character Project #8

  Having completed the textures for my pilot captain, all that was left was to give it a basic rig and import it into Unreal Engine 4.  I ...