Captain Concept Project #3

 

As a precaution with my robot character, instead of diving further with my iterations, I thought more on how I wanted to make up my captain and what kind of intricacies I could include in my design. I sketched out some body part designs for the arm and leg to give myself a better understanding on what and how parts can be functional but also interesting to look at.

Breaking down the forms and applying various shapes was really helpful for seeing what would work and what wouldn’t on a robot. I learned that typically when an object makes sense functionality wise then it’ll typically look nicest as well. Having lots of wires and rivets to make up a joint is interesting in some regard but it overwhelms the overall structure since if that portion has so much going on in it then everything else on the character would need to have that same level of detail and that would be too much.

 



With this I decided to make my robot more on the ‘clean’ side as in it’d have panels and large metal portions covering the majority of it with the complex mechanical parts showing through only smaller portions. I’ll still play around with varying levels of detail though when iterating in more detail.

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