As a precaution with my robot character, instead of diving further with my iterations, I thought more on how I wanted to make up my captain and what kind of intricacies I could include in my design. I sketched out some body part designs for the arm and leg to give myself a better understanding on what and how parts can be functional but also interesting to look at.
Breaking down the forms and
applying various shapes was really helpful for seeing what would work and what
wouldn’t on a robot. I learned that typically when an object makes sense
functionality wise then it’ll typically look nicest as well. Having lots of wires
and rivets to make up a joint is interesting in some regard but it overwhelms
the overall structure since if that portion has so much going on in it then
everything else on the character would need to have that same level of detail
and that would be too much.
With this I decided to make my
robot more on the ‘clean’ side as in it’d have panels and large metal portions covering
the majority of it with the complex mechanical parts showing through only
smaller portions. I’ll still play around with varying levels of detail though
when iterating in more detail.
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