For my second project, I wanted to tackle a concept art brief to really solidify my artistic fundamentals alongside my 3D work. I chose to follow the same Captain Character brief as I am for my 3D but to handle it for the concept perspective.
I’d considered creating a character somewhat similar to my 3D project (in the same vein as like a military captain) or going the more basic route of creating a pirate captain, but then thought that in order to really test my range of character creation, why not make a captain that’s more outer worldly? With this I landed on the idea of making a robot rebellion captain. The angle I aimed to push this character towards was a robot that’d gained sentience and was rebelling against humans. It’d formed a gang of robots and it stood as the captain of said gang.
With this I immediately started
gathering up references and creating a moodboard on PureRef and Pinterest
simultaneously. Creating robots isn’t necessarily something I do a lot so the
thought process of iterating designs for this topic is a bit foreign to me, so
reference was key for this project. Robots seem so intricate in their designs
because there are so many directions you can push them. They can look more
clean and humanoid in stature like Gundams or Transformers or be completely
abstract like a robot for Wall-E. I need to do quite a lot of thinking to get a
better idea of how to push my character in a direction that will make sense.
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